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Special Power Effects (AKA Chemical Effects) are things that occur in a battle, whenever a character does an attack that are usually more powerful than a physical attack; chemical or special power.

Types

Name Symbol Information Users
Velocity โฌ†๏ธ - Increases speed

- Attacks are unlikely to miss

Slow-Mo โฌ‡๏ธ - Decreases speed

- Attacks are likely to miss

Armor-Up ๐Ÿ”ฐ - Increases defense

- Take less damage

Critical-Hit Bonus โœณ๏ธ - Increases physical-strength & chemical-power
Pow-Down ๐Ÿ’ฅ - Decreases physical-strength or chemical-power
Guard Break โš” - Decreases defense
Heal โค๏ธ - Replenishes health (HP)
Drain ๐Ÿ’š - Any damage taken on a defender will also inflict damage to the attacker

- Any portion of HP taken from the opponent is restored to the user of this effect

Poison ๐Ÿ’œ - HP will gradually decrease per turn

- Armor-Up or Heal could decrease this effect's potency

Paralysis ๐Ÿ’› - Stunned; paralyzed subject's turn is skipped until this effect's duration is over
Freeze ๐Ÿ’™ - Decreases speed gradually

- Disables special power

Dizziness ๐ŸŒ€ - Cannot act; affected subject's turns are skipped until this effect's duration is over

Trivia